This is maybe not that legible so I've made a few notes. Click for bigger, and then open in new tab for really big (still haven't figured out how to make this process easier).
1. Room 16: "breaking the hourglass causes time to stop in the fortress, + releases a time worm that tunnels into the future. Moves to random room every minute." (presumably the players could follow) Arrow helpfully points out that it is "impossible to act on world when time is stopped"
2. Room 26: "A ravenous turnip spirit lives here. If you break the mirror floor . . . reality breaks too" I think the ellipses indicate the time it took for me to think of the rest of the sentence.
3. Room 33: This is the boss-room, you have to go through the locked door in the bottom of room 4 and bypass the "hex puzzle" in room 28. Here is the leader of the hyena-men, Vermillion Hexclaw, formerly named "Lust Pus the Cheerless" in Diablo 2 style, until Wendy pointed out that it looked like I'd written "Lust, Pus two cheetahs" which is much better, so now he's guarded by a pair of cheetahs.
4. This is the throne he sits on. "throne has really long legs like this"
6. Room 44: "twink"